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・ Avantpop (artistic movement)
・ Avanur
・ Avanza
・ Avanza País
・ Avanza País (Paraguay)
・ Avanzada Regia
・ Avanzino Nucci
・ Avanà
・ Avança Brasil
・ Avançon
・ Avançon, Ardennes
・ Avançon, Hautes-Alpes
・ Avao
・ Avapessa
・ Avar
Avar (animation variable)
・ Avar Enakke Sontham
・ Avar Jeevikkunnu
・ Avar Khaganate
・ Avar Khanate
・ Avar language
・ Avar March
・ Avar Raza
・ Avar Unarunnu
・ Avar, Iran
・ Avara
・ Avaradi
・ Avaraikulam
・ Avarampalayam
・ Avarampatti


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Avar (animation variable) : ウィキペディア英語版
Avar (animation variable)
An avar or animation variable (or hinge) is a variable controlling the position of part of an animated object, such as a character. The character "Woody" in the DisneyPixar film ''Toy Story'' (1995) uses 712 avars (212 his the face alone).〔(How We Do it - Index )〕 Successive sets of avars control all movement of the character from frame to frame. In development, they are used to define the junctions of a stick model. Later, they are incorporated into a full wire frame model or a model built of polygons. Finally, surfaces are added, requiring a lengthy process of rendering to produce the final scene.
There are several ways of generating the avar values. Motion capture uses lights or markers on a real person acting out the part, tracked by a video camera. ''Toy Story'' uses no motion capture, manual control by a skilled animator can produce effects not easily carried out by a human actor.
== See also ==

* Animation
* Animation database
* Computer generated imagery
* Computer animation
* Pixar

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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